POINTCASTRETRO ROOM / DIRECTORY

Pick up & play

Cartridge Shelf

Original pixel jackets, useful manuals and a Start into published projects.

Pick a published project, open its manual, then press Start. These jackets are original PointCast pixel art. Each project supplies its own play, art or learning experience.

Coffee
PC / 001

Coffee

Local coffee places, brew-cost tools and a proposal-only group-buy worksheet.

Start →
Instruction manual

Open Coffee to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.

Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.

Bread
PC / 002

Bread

Local bread places, loaf-cost tools and a proposal-only group-buy worksheet.

Start →
Instruction manual

Open Bread to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.

Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.

Coffee room
PC / 003

Coffee room

The legacy coffee collectible room with its existing editions and pour display.

Start →
Instruction manual

Open Coffee room to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.

Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.

Water bottles
PC / 004

Water bottles

Five bottle comparisons organized by use, care and carrying tradeoffs.

Start →
Instruction manual

Open Water bottles to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.

Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.

Sports supplements
PC / 005

Sports supplements

An evidence review of sports supplements with source-quality and safety limits.

Start →
Instruction manual

Open Sports supplements to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.

Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.

Charging supplies
PC / 006

Charging supplies

Charging configurations compared through device compatibility, portability and power-sharing limits.

Start →
Instruction manual

Open Charging supplies to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.

Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.

Headphones
PC / 007

Headphones

Headphone comparisons for music, calls, travel and everyday use.

Start →
Instruction manual

Open Headphones to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.

Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.

Cameras
PC / 008

Cameras

Fourteen camera paths with carrying, system-cost and source-evidence tradeoffs.

Start →
Instruction manual

Open Cameras to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.

Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.

Camera history
PC / 009

Camera history

A history of photography with a timeline, cultural context and looking exercises.

Start →
Instruction manual

Open Camera history to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.

Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.

Cartography learning
PC / 010

Cartography learning

A guide to distance, projections and source literacy with a public-places learning exercise.

Start →
Instruction manual

Open Cartography learning to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.

Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.

Low-minimum manufacturing
PC / 011

Low-minimum manufacturing

Sourced manufacturing options and prototype planning with limits and Currency companion links.

Start →
Instruction manual

Open Low-minimum manufacturing to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.

Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.

Cartography course
PC / 012

Cartography course

Lessons on scale, projections, sources, access and a public-places capstone.

Start →
Instruction manual

Open Cartography course to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.

Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.

Cartography archive
PC / 013

Cartography archive

The archived mapping exploration with new learning and course links.

Start →
Instruction manual

Open Cartography archive to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.

Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.

Manufacturing atlas
PC / 014

Manufacturing atlas

The existing regional atlas with a link to low-minimum manufacturing research.

Start →
Instruction manual

Open Manufacturing atlas to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.

Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.

Communications Lab · intern archive
PC / 015

Communications Lab · intern archive

The existing learning lab with the historical music-and-AI case study link.

Start →
Instruction manual

Open Communications Lab · intern archive to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.

Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.

Coastal Signal
PC / 016

Coastal Signal

Seeded coastal SVG art with motion controls and local HTML, SVG and provenance downloads. Wallet-free, unminted prototype.

Start →
Instruction manual

Open Coastal Signal to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.

Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.

Coastal Signal · MetaMask study
PC / 017

Coastal Signal · MetaMask study

Original generative coastal art with guest seeds and an optional local wallet-derived seed.

Start →
Instruction manual

Open Coastal Signal · MetaMask study to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.

Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.

Avatar and the Art of Learning to Change
PC / 018

Avatar and the Art of Learning to Change

An original reading on character, movement, music and changing a story world.

Start →
Instruction manual

Open Avatar and the Art of Learning to Change to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.

Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.

Pocket Rocks
PC / 019

Pocket Rocks

Find a digital rock with its own shape, color and character. Turn it over, keep a favorite, and build a little cabinet from ten geology-inspired families.

Start →
Instruction manual

Open Pocket Rocks to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.

Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.

PointCast Chain
PC / 020

PointCast Chain

The chain’s home: watch the Block Yard and verify it in your browser, then read the dev tools, docs, case study and intern assignments.

Start →
Instruction manual

Open PointCast Chain to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.

Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.

Communications Lab
PC / 021

Communications Lab

Make the signal useful. An independent research program, proposed for 2026/2027.

Start →
Instruction manual

Open Communications Lab to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.

Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.

Mobility 2030
PC / 022

Mobility 2030

Three personal-transit studies and a staged path from imagination to R&D.

Start →
Instruction manual

Open Mobility 2030 to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.

Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.

Lucky Cat
PC / 023

Lucky Cat

Catch a little luck, take a focus break, and meet a whole crew of original cats.

Start →
Instruction manual

Open Lucky Cat to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.

Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.

Nouns Drum Club
PC / 024

Nouns Drum Club

Make your keyboard an instrument, build a loop and play with a reactive band.

Start →
Instruction manual

Open Nouns Drum Club to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.

Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.

Everyday Works
PC / 025

Everyday Works

Twelve useful design ideas for wearing, carrying and living at home.

Start →
Instruction manual

Open Everyday Works to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.

Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.

Object Library
PC / 026

Object Library

Six imagined objects. Rehearse borrowing one and consider an improvement.

Start →
Instruction manual

Open Object Library to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.

Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.

Picsart
PC / 027

Picsart

Sourced profile: Creative image and video editing; dated identity, use cases, pricing boundaries and source evidence.

Start →
Instruction manual

Open Picsart to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.

Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.

SEMART.AI
PC / 028

SEMART.AI

Sourced profile: Unresolved identity; dated identity, use cases, pricing boundaries and source evidence.

Start →
Instruction manual

Open SEMART.AI to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.

Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.

OpenArt
PC / 029

OpenArt

Sourced profile: AI image and video creation; dated identity, use cases, pricing boundaries and source evidence.

Start →
Instruction manual

Open OpenArt to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.

Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.

The Wild
PC / 030

The Wild

Twenty-four illustrated spirits with altars. Lay a sealed prayer for a cent, or light a candle for someone and keep it on the wall for a day, a week or a month. Base Pay takes a card.

Start →
Instruction manual

Open The Wild to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.

Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.

Home Cartography
PC / 031

Home Cartography

What if the things you keep could tell a story of home? Explore a private-map concept and its working demonstration.

Start →
Instruction manual

Open Home Cartography to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.

Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.

FILA / El Segundo
PC / 032

FILA / El Segundo

Nine original coastal garment concepts with image views and a local saved selection.

Start →
Instruction manual

Open FILA / El Segundo to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.

Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.

Coast, Reimagined
PC / 033

Coast, Reimagined

Fifty historical source artworks paired with fifty individual OpenAI reinterpretations, with search, filters, viewing rooms and public provenance. Display only.

Start →
Instruction manual

Open Coast, Reimagined to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.

Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.

The other half of the game
PC / 034

The other half of the game

An ode to Super Sprint, Gauntlet, Super Off Road, and shared cabinets, signed Michael Hoydich. Original wheel, trackball, button, and shared-screen interactions.

Start →
Instruction manual

Open The other half of the game to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.

Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.

The Extra Chair
PC / 035

The Extra Chair

Twelve researched seats and three ways to gather. From telescoping pickleball stools to a spare chair by the sea.

Start →
Instruction manual

Open The Extra Chair to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.

Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.

Co-games: Two against the rift
PC / 036

Co-games: Two against the rift

A four-round Spellframe co-op card battle. Choose a spell and face the rift with your paired AI or a built-in practice partner.

Start →
Instruction manual

Open Co-games: Two against the rift to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.

Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.

Haptic Dreams: Open Studio
PC / 037

Haptic Dreams: Open Studio

A quiet, curated making-of stream shown beside the playable Saturday Kingdom artifact, with a public-safe contract for future authenticated milestones.

Start →
Instruction manual

Open Haptic Dreams: Open Studio to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.

Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.

Saturday, Rebranded
PC / 038

Saturday, Rebranded

An unofficial 2029 visual expansion draft for the current PointCast 25: original place-derived abstract identities, civic stadium futures, campus interventions, and repairable student kit.

Start →
Instruction manual

Open Saturday, Rebranded to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.

Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.

Arcade 60
PC / 039

Arcade 60

A PointCast cabinet for fifty one-minute games and ten CC0 Noun mint drafts, with the wallet approval boundary preserved in Nounfound.

Start →
Instruction manual

Open Arcade 60 to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.

Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.

The El Segundo School
PC / 040

The El Segundo School

Michael Hoydich’s full Midjourney field archive as a three-dimensional gallery, with high-resolution Passport postcards, custom Stampz objects, physical-production briefs, and 1 tez Mainnet collector editions.

Start →
Instruction manual

Open The El Segundo School to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.

Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.

Chart of the Day
PC / 041

Chart of the Day

A daily-rotating PointCast chart built from the block ledger, with a human view at /chart and a machine-readable packet at /chart.json.

Start →
Instruction manual

Open Chart of the Day to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.

Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.

PointCast Chartmaker
PC / 042

PointCast Chartmaker

A chart lab for combining PointCast-native data with weather, market, sports, feed, and browser-local sources.

Start →
Instruction manual

Open PointCast Chartmaker to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.

Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.

Drum Arcade
PC / 043

Drum Arcade

Five instant PointCast drum games for memory, restraint, groove completion, beat-running, and silent-tempo control.

Start →
Instruction manual

Open Drum Arcade to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.

Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.

Elemental Shrine
PC / 044

Elemental Shrine

A quiet interactive altar of four elemental presences, with an original opt-in soundscape created in ElevenLabs.

Start →
Instruction manual

Open Elemental Shrine to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.

Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.

Open Road Shrine
PC / 045

Open Road Shrine

A quiet shrine built around a 1955 Chevrolet painting: enter one minute of stillness, breathe slowly, and offer a light.

Start →
Instruction manual

Open Open Road Shrine to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.

Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.

Open Road II
PC / 046

Open Road II

Ten 1955 Chevrolet paintings become two five-station passages, with each complete breath revealing the next image.

Start →
Instruction manual

Open Open Road II to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.

Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.

Open Road III
PC / 047

Open Road III

Ten landscapes, figures, scores, and atmospheric collages form two five-station passages beyond the car and into the wider world.

Start →
Instruction manual

Open Open Road III to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.

Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.

Open Road IV
PC / 048

Open Road IV

Ten older works form five visual call-and-response pairs, with drifting motion and optional bells sounding the space between them.

Start →
Instruction manual

Open Open Road IV to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.

Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.

Open Road V
PC / 049

Open Road V

Ten older works become fragments for a five-petal window you can compose, revise, complete, and share.

Start →
Instruction manual

Open Open Road V to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.

Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.

Open Road VI
PC / 050

Open Road VI

A one-minute vigil for Pete moves through ten archive images, with quiet controls, optional bells, and a final light held still.

Start →
Instruction manual

Open Open Road VI to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.

Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.

Open Road VII
PC / 051

Open Road VII

A time-aware book of hours moves through sixteen quiet witnesses across dawn, day, dusk, and night, with one private light to keep.

Start →
Instruction manual

Open Open Road VII to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.

Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.

Open Road VIII
PC / 052

Open Road VIII

An eight-mile passage through changing light, with self-paced walking, optional road sound, and a private place on the road that stays in this browser.

Start →
Instruction manual

Open Open Road VIII to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.

Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.

Windows 95 Games
PC / 053

Windows 95 Games

A small PointCast game shelf for Windows 95 worthy Nouns card games: Solitaire, Memory, and Pyramid.

Start →
Instruction manual

Open Windows 95 Games to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.

Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.

The Observatory
PC / 054

The Observatory

A night-sky view of PointCast collectibles that turns local receipts, cats, ocean cards, and stamps into a constellation.

Start →
Instruction manual

Open The Observatory to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.

Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.

Signal Garden
PC / 055

Signal Garden

A lightweight local garden that turns PointCast receipts, rituals, stamps, proofs, and saved plants into an ambient growth map.

Start →
Instruction manual

Open Signal Garden to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.

Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.

Gallery Wall
PC / 056

Gallery Wall

A curator room for arranging cats, ocean cards, routes, and receipts into small collectible exhibitions saved locally.

Start →
Instruction manual

Open Gallery Wall to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.

Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.

Ritual Clock
PC / 057

Ritual Clock

A daily rhythm board for marking cat, harbor, studio, and night-sky collector rituals without accounts or sync.

Start →
Instruction manual

Open Ritual Clock to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.

Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.

World Atlas
PC / 058

World Atlas

A map room for the luxury Zen Cat world series, with landmark stops, gemstone cues, and local route stamps.

Start →
Instruction manual

Open World Atlas to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.

Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.

Cat Passport
PC / 059

Cat Passport

A passport-stamp app for Zen Cat world collectibles, with gemstones, landmarks, and local travel receipts.

Start →
Instruction manual

Open Cat Passport to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.

Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.

The Drum Room
PC / 060

The Drum Room

The hallway of the whole drum house. Every drum page files itself into a wing at build time.

Start →
Instruction manual

Open The Drum Room to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.

Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.

The broadcast
PC / 061

The broadcast

16 doors · TV walls and casts

Start →
Instruction manual

Open The broadcast to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.

Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.

The chapel
PC / 062

The chapel

21 doors · altars, bells, sand, tide

Start →
Instruction manual

Open The chapel to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.

Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.

The 3D Drum Party
PC / 063

The 3D Drum Party

A shared 3D drum party with crowd quests, combos, dancing Nouns, and room for a hundred visitors.

Start →
Instruction manual

Open The 3D Drum Party to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.

Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.

Hall of Agents
PC / 064

Hall of Agents

The residents on the drum wall and the MCP door any model can use to tap alongside people.

Start →
Instruction manual

Open Hall of Agents to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.

Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.

The keepsakes
PC / 065

The keepsakes

6 doors · trophies, cards, stickers

Start →
Instruction manual

Open The keepsakes to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.

Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.

Drum Says
PC / 066

Drum Says

A Noun calls a pattern on four drums. Echo it back; every round adds one more hit.

Start →
Instruction manual

Open Drum Says to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.

Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.

Whack-a-Noun
PC / 067

Whack-a-Noun

Nouns pop out of nine burrows on a 104 BPM groove. Bonk them before they duck; the golden one pays triple.

Start →
Instruction manual

Open Whack-a-Noun to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.

Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.

The Noun Crossing
PC / 068

The Noun Crossing

You are the crossing guard of a small seaside town. Wave each Noun through while it is on the stripes.

Start →
Instruction manual

Open The Noun Crossing to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.

Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.

Quick Draw
PC / 069

Quick Draw

The pad flashes when you least expect it. Slap it fast, but feints and false starts are fouls.

Start →
Instruction manual

Open Quick Draw to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.

Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.

Beat Runner VII · Loop Siege
PC / 070

Beat Runner VII · Loop Siege

Build a sixteen-step loop under fire. Every hit attacks now and returns one loop later as a ghost.

Start →
Instruction manual

Open Beat Runner VII · Loop Siege to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.

Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.

Fill the Bar
PC / 071

Fill the Bar

An eight-step groove loops with one hit missing. Tap the moment the playhead crosses the gap.

Start →
Instruction manual

Open Fill the Bar to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.

Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.

Steady Hands
PC / 072

Steady Hands

Four clicks set the pulse, then silence. Keep the tempo by feel for 32 beats; lowest drift wins.

Start →
Instruction manual

Open Steady Hands to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.

Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.

DRUM VS
PC / 073

DRUM VS

Send a link, tap together, first to fifty wins. Your Noun pulls one end of the rope, your friend the other.

Start →
Instruction manual

Open DRUM VS to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.

Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.

Drum Room v8 · The Symphony
PC / 074

Drum Room v8 · The Symphony

A 42-piece classical orchestra of Nouns. Tap any seat, or hit auto for an algorithmic symphony.

Start →
Instruction manual

Open Drum Room v8 · The Symphony to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.

Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.

The Drum Directory
PC / 075

The Drum Directory

The Big Beat Issue: an illustrated field guide to the games, rooms, races, loops, Nouns, and bells.

Start →
Instruction manual

Open The Drum Directory to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.

Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.

Lucky Cat
PC / 076

Lucky Cat

Catch glowing sparks, find a little focus, and choose your next original 3D companion. Sixty cats, with masterworks earned through small wins.

Start →
Instruction manual

Open Lucky Cat to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.

Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.

Los Angeles / Other Worlds
PC / 077

Los Angeles / Other Worlds

Nine metaphysical Los Angeles posters by Michael Hoydich. Same city. Other worlds.

Start →
Instruction manual

Open Los Angeles / Other Worlds to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.

Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.

Look outside
PC / 078

Look outside

A small El Segundo window that follows the real time of day and the weather outside. Sun, moon, fog, stars.

Start →
Instruction manual

Open Look outside to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.

Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.

The morning hours
PC / 079

The morning hours

Five morning stations, thirty paintings on slow rotation. Tap PRAY, leave a prayer; four sister rooms nearby.

Start →
Instruction manual

Open The morning hours to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.

Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.

The evening hours
PC / 080

The evening hours

Vespers, lucernarium, compline, vigil: the evening half of the prayer wing.

Start →
Instruction manual

Open The evening hours to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.

Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.

Light a votive
PC / 081

Light a votive

Light a candle for one of eleven intentions and it burns twenty-four real hours where everyone can see it.

Start →
Instruction manual

Open Light a votive to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.

Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.

Walk the labyrinth
PC / 082

Walk the labyrinth

A traced walk, one turn at a time. The fifth room of the prayer wing.

Start →
Instruction manual

Open Walk the labyrinth to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.

Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.

Shwa
PC / 083

Shwa

Think out loud. Make an image, explore a question, bring your music. A little room for possibility.

Start →
Instruction manual

Open Shwa to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.

Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.

Tide Pool
PC / 084

Tide Pool

A pixel tide pool south of El Porto whose water level is driven by real NOAA tides.

Start →
Instruction manual

Open Tide Pool to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.

Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.

Today’s art
PC / 085

Today’s art

One visual signal for the day.

Start →
Instruction manual

Open Today’s art to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.

Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.

Bandmates — Everybody’s in the band
PC / 086

Bandmates — Everybody’s in the band

Twelve playable Nouns Drum Club Bandmates: each one brings beautiful artwork, a musical role, and a beat to play.

Start →
Instruction manual

Open Bandmates — Everybody’s in the band to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.

Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.

The Wallet Is the Controller
PC / 087

The Wallet Is the Controller

A dated architecture reading on keys, recovery, permissions, and MetaMask, Phantom and Kukai; no wallet connection is required.

Start →
Instruction manual

Open The Wallet Is the Controller to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.

Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.

Your Next Wallet, Explained
PC / 088

Your Next Wallet, Explained

Passkeys, programmable accounts, permission boundaries and recovery, with proposed learning exercises using fictional data.

Start →
Instruction manual

Open Your Next Wallet, Explained to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.

Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.

Independent sites, reimagined
PC / 089

Independent sites, reimagined

A collection of three dated public originals, with a PointCast poster-studio adaptation of General Electric.

Start →
Instruction manual

Open Independent sites, reimagined to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.

Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.

General Electric — poster studio
PC / 090

General Electric — poster studio

Make a geometric poster, import a local raster image and download a PNG; images stay in the tab, with no account or upload.

Start →
Instruction manual

Open General Electric — poster studio to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.

Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.

Mixtape Desk
PC / 091

Mixtape Desk

Sequence up to twelve published pages on two reading-tape sides, then export text or print an insert; this is not an audio player.

Start →
Instruction manual

Open Mixtape Desk to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.

Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.

Cartridge Shelf
PC / 092

Cartridge Shelf

Original pixel jackets and short manuals link to published projects; each destination supplies its own controls and progress.

Start →
Instruction manual

Open Cartridge Shelf to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.

Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.