Pick a published project, open its manual, then press Start. These jackets are original PointCast pixel art. Each project supplies its own play, art or learning experience.
PC / 001 Coffee Local coffee places, brew-cost tools and a proposal-only group-buy worksheet.
Start → Instruction manual Open Coffee to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.
Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.
PC / 002 Bread Local bread places, loaf-cost tools and a proposal-only group-buy worksheet.
Start → Instruction manual Open Bread to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.
Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.
Coffee room
PC / 003 Coffee room The legacy coffee collectible room with its existing editions and pour display.
Start → Instruction manual Open Coffee room to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.
Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.
PC / 004 Water bottles Five bottle comparisons organized by use, care and carrying tradeoffs.
Start → Instruction manual Open Water bottles to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.
Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.
Sports supplements
PC / 005 Sports supplements An evidence review of sports supplements with source-quality and safety limits.
Start → Instruction manual Open Sports supplements to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.
Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.
Charging supplies
PC / 006 Charging supplies Charging configurations compared through device compatibility, portability and power-sharing limits.
Start → Instruction manual Open Charging supplies to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.
Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.
PC / 007 Headphones Headphone comparisons for music, calls, travel and everyday use.
Start → Instruction manual Open Headphones to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.
Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.
PC / 008 Cameras Fourteen camera paths with carrying, system-cost and source-evidence tradeoffs.
Start → Instruction manual Open Cameras to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.
Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.
Camera history
PC / 009 Camera history A history of photography with a timeline, cultural context and looking exercises.
Start → Instruction manual Open Camera history to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.
Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.
PC / 010 Cartography learning A guide to distance, projections and source literacy with a public-places learning exercise.
Start → Instruction manual Open Cartography learning to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.
Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.
Low-minimum manufacturing
PC / 011 Low-minimum manufacturing Sourced manufacturing options and prototype planning with limits and Currency companion links.
Start → Instruction manual Open Low-minimum manufacturing to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.
Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.
Cartography course
PC / 012 Cartography course Lessons on scale, projections, sources, access and a public-places capstone.
Start → Instruction manual Open Cartography course to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.
Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.
PC / 013 Cartography archive The archived mapping exploration with new learning and course links.
Start → Instruction manual Open Cartography archive to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.
Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.
PC / 014 Manufacturing atlas The existing regional atlas with a link to low-minimum manufacturing research.
Start → Instruction manual Open Manufacturing atlas to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.
Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.
Communications Lab · intern archive
PC / 015 Communications Lab · intern archive The existing learning lab with the historical music-and-AI case study link.
Start → Instruction manual Open Communications Lab · intern archive to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.
Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.
PC / 016 Coastal Signal Seeded coastal SVG art with motion controls and local HTML, SVG and provenance downloads. Wallet-free, unminted prototype.
Start → Instruction manual Open Coastal Signal to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.
Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.
Coastal Signal · MetaMask study
PC / 017 Coastal Signal · MetaMask study Original generative coastal art with guest seeds and an optional local wallet-derived seed.
Start → Instruction manual Open Coastal Signal · MetaMask study to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.
Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.
Avatar and the Art of Learning to Change
PC / 018 Avatar and the Art of Learning to Change An original reading on character, movement, music and changing a story world.
Start → Instruction manual Open Avatar and the Art of Learning to Change to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.
Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.
PC / 019 Pocket Rocks Find a digital rock with its own shape, color and character. Turn it over, keep a favorite, and build a little cabinet from ten geology-inspired families.
Start → Instruction manual Open Pocket Rocks to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.
Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.
PC / 020 PointCast Chain The chain’s home: watch the Block Yard and verify it in your browser, then read the dev tools, docs, case study and intern assignments.
Start → Instruction manual Open PointCast Chain to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.
Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.
Communications Lab
PC / 021 Communications Lab Make the signal useful. An independent research program, proposed for 2026/2027.
Start → Instruction manual Open Communications Lab to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.
Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.
PC / 022 Mobility 2030 Three personal-transit studies and a staged path from imagination to R&D.
Start → Instruction manual Open Mobility 2030 to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.
Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.
Lucky Cat
PC / 023 Lucky Cat Catch a little luck, take a focus break, and meet a whole crew of original cats.
Start → Instruction manual Open Lucky Cat to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.
Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.
Nouns Drum Club
PC / 024 Nouns Drum Club Make your keyboard an instrument, build a loop and play with a reactive band.
Start → Instruction manual Open Nouns Drum Club to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.
Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.
PC / 025 Everyday Works Twelve useful design ideas for wearing, carrying and living at home.
Start → Instruction manual Open Everyday Works to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.
Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.
PC / 026 Object Library Six imagined objects. Rehearse borrowing one and consider an improvement.
Start → Instruction manual Open Object Library to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.
Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.
Picsart
PC / 027 Picsart Sourced profile: Creative image and video editing; dated identity, use cases, pricing boundaries and source evidence.
Start → Instruction manual Open Picsart to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.
Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.
PC / 028 SEMART.AI Sourced profile: Unresolved identity; dated identity, use cases, pricing boundaries and source evidence.
Start → Instruction manual Open SEMART.AI to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.
Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.
OpenArt
PC / 029 OpenArt Sourced profile: AI image and video creation; dated identity, use cases, pricing boundaries and source evidence.
Start → Instruction manual Open OpenArt to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.
Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.
The Wild
PC / 030 The Wild Twenty-four illustrated spirits with altars. Lay a sealed prayer for a cent, or light a candle for someone and keep it on the wall for a day, a week or a month. Base Pay takes a card.
Start → Instruction manual Open The Wild to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.
Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.
PC / 031 Home Cartography What if the things you keep could tell a story of home? Explore a private-map concept and its working demonstration.
Start → Instruction manual Open Home Cartography to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.
Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.
PC / 032 FILA / El Segundo Nine original coastal garment concepts with image views and a local saved selection.
Start → Instruction manual Open FILA / El Segundo to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.
Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.
Coast, Reimagined
PC / 033 Coast, Reimagined Fifty historical source artworks paired with fifty individual OpenAI reinterpretations, with search, filters, viewing rooms and public provenance. Display only.
Start → Instruction manual Open Coast, Reimagined to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.
Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.
The other half of the game PC / 034 The other half of the game An ode to Super Sprint, Gauntlet, Super Off Road, and shared cabinets, signed Michael Hoydich. Original wheel, trackball, button, and shared-screen interactions.
Start → Instruction manual Open The other half of the game to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.
Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.
The Extra Chair
PC / 035 The Extra Chair Twelve researched seats and three ways to gather. From telescoping pickleball stools to a spare chair by the sea.
Start → Instruction manual Open The Extra Chair to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.
Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.
Co-games: Two against the rift
PC / 036 Co-games: Two against the rift A four-round Spellframe co-op card battle. Choose a spell and face the rift with your paired AI or a built-in practice partner.
Start → Instruction manual Open Co-games: Two against the rift to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.
Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.
Haptic Dreams: Open Studio PC / 037 Haptic Dreams: Open Studio A quiet, curated making-of stream shown beside the playable Saturday Kingdom artifact, with a public-safe contract for future authenticated milestones.
Start → Instruction manual Open Haptic Dreams: Open Studio to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.
Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.
PC / 038 Saturday, Rebranded An unofficial 2029 visual expansion draft for the current PointCast 25: original place-derived abstract identities, civic stadium futures, campus interventions, and repairable student kit.
Start → Instruction manual Open Saturday, Rebranded to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.
Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.
Arcade 60
PC / 039 Arcade 60 A PointCast cabinet for fifty one-minute games and ten CC0 Noun mint drafts, with the wallet approval boundary preserved in Nounfound.
Start → Instruction manual Open Arcade 60 to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.
Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.
PC / 040 The El Segundo School Michael Hoydich’s full Midjourney field archive as a three-dimensional gallery, with high-resolution Passport postcards, custom Stampz objects, physical-production briefs, and 1 tez Mainnet collector editions.
Start → Instruction manual Open The El Segundo School to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.
Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.
Chart of the Day
PC / 041 Chart of the Day A daily-rotating PointCast chart built from the block ledger, with a human view at /chart and a machine-readable packet at /chart.json.
Start → Instruction manual Open Chart of the Day to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.
Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.
PointCast Chartmaker
PC / 042 PointCast Chartmaker A chart lab for combining PointCast-native data with weather, market, sports, feed, and browser-local sources.
Start → Instruction manual Open PointCast Chartmaker to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.
Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.
PC / 043 Drum Arcade Five instant PointCast drum games for memory, restraint, groove completion, beat-running, and silent-tempo control.
Start → Instruction manual Open Drum Arcade to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.
Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.
PC / 044 Elemental Shrine A quiet interactive altar of four elemental presences, with an original opt-in soundscape created in ElevenLabs.
Start → Instruction manual Open Elemental Shrine to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.
Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.
Open Road Shrine
PC / 045 Open Road Shrine A quiet shrine built around a 1955 Chevrolet painting: enter one minute of stillness, breathe slowly, and offer a light.
Start → Instruction manual Open Open Road Shrine to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.
Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.
PC / 046 Open Road II Ten 1955 Chevrolet paintings become two five-station passages, with each complete breath revealing the next image.
Start → Instruction manual Open Open Road II to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.
Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.
Open Road III
PC / 047 Open Road III Ten landscapes, figures, scores, and atmospheric collages form two five-station passages beyond the car and into the wider world.
Start → Instruction manual Open Open Road III to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.
Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.
Open Road IV
PC / 048 Open Road IV Ten older works form five visual call-and-response pairs, with drifting motion and optional bells sounding the space between them.
Start → Instruction manual Open Open Road IV to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.
Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.
PC / 049 Open Road V Ten older works become fragments for a five-petal window you can compose, revise, complete, and share.
Start → Instruction manual Open Open Road V to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.
Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.
PC / 050 Open Road VI A one-minute vigil for Pete moves through ten archive images, with quiet controls, optional bells, and a final light held still.
Start → Instruction manual Open Open Road VI to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.
Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.
Open Road VII
PC / 051 Open Road VII A time-aware book of hours moves through sixteen quiet witnesses across dawn, day, dusk, and night, with one private light to keep.
Start → Instruction manual Open Open Road VII to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.
Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.
PC / 052 Open Road VIII An eight-mile passage through changing light, with self-paced walking, optional road sound, and a private place on the road that stays in this browser.
Start → Instruction manual Open Open Road VIII to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.
Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.
Windows 95 Games
PC / 053 Windows 95 Games A small PointCast game shelf for Windows 95 worthy Nouns card games: Solitaire, Memory, and Pyramid.
Start → Instruction manual Open Windows 95 Games to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.
Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.
The Observatory
PC / 054 The Observatory A night-sky view of PointCast collectibles that turns local receipts, cats, ocean cards, and stamps into a constellation.
Start → Instruction manual Open The Observatory to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.
Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.
PC / 055 Signal Garden A lightweight local garden that turns PointCast receipts, rituals, stamps, proofs, and saved plants into an ambient growth map.
Start → Instruction manual Open Signal Garden to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.
Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.
PC / 056 Gallery Wall A curator room for arranging cats, ocean cards, routes, and receipts into small collectible exhibitions saved locally.
Start → Instruction manual Open Gallery Wall to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.
Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.
Ritual Clock
PC / 057 Ritual Clock A daily rhythm board for marking cat, harbor, studio, and night-sky collector rituals without accounts or sync.
Start → Instruction manual Open Ritual Clock to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.
Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.
PC / 058 World Atlas A map room for the luxury Zen Cat world series, with landmark stops, gemstone cues, and local route stamps.
Start → Instruction manual Open World Atlas to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.
Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.
Cat Passport
PC / 059 Cat Passport A passport-stamp app for Zen Cat world collectibles, with gemstones, landmarks, and local travel receipts.
Start → Instruction manual Open Cat Passport to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.
Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.
The Drum Room
PC / 060 The Drum Room The hallway of the whole drum house. Every drum page files itself into a wing at build time.
Start → Instruction manual Open The Drum Room to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.
Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.
PC / 061 The broadcast 16 doors · TV walls and casts
Start → Instruction manual Open The broadcast to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.
Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.
PC / 062 The chapel 21 doors · altars, bells, sand, tide
Start → Instruction manual Open The chapel to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.
Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.
The 3D Drum Party
PC / 063 The 3D Drum Party A shared 3D drum party with crowd quests, combos, dancing Nouns, and room for a hundred visitors.
Start → Instruction manual Open The 3D Drum Party to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.
Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.
PC / 064 Hall of Agents The residents on the drum wall and the MCP door any model can use to tap alongside people.
Start → Instruction manual Open Hall of Agents to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.
Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.
The keepsakes
PC / 065 The keepsakes 6 doors · trophies, cards, stickers
Start → Instruction manual Open The keepsakes to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.
Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.
Drum Says
PC / 066 Drum Says A Noun calls a pattern on four drums. Echo it back; every round adds one more hit.
Start → Instruction manual Open Drum Says to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.
Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.
PC / 067 Whack-a-Noun Nouns pop out of nine burrows on a 104 BPM groove. Bonk them before they duck; the golden one pays triple.
Start → Instruction manual Open Whack-a-Noun to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.
Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.
PC / 068 The Noun Crossing You are the crossing guard of a small seaside town. Wave each Noun through while it is on the stripes.
Start → Instruction manual Open The Noun Crossing to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.
Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.
Quick Draw
PC / 069 Quick Draw The pad flashes when you least expect it. Slap it fast, but feints and false starts are fouls.
Start → Instruction manual Open Quick Draw to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.
Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.
Beat Runner VII · Loop Siege PC / 070 Beat Runner VII · Loop Siege Build a sixteen-step loop under fire. Every hit attacks now and returns one loop later as a ghost.
Start → Instruction manual Open Beat Runner VII · Loop Siege to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.
Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.
Fill the Bar
PC / 071 Fill the Bar An eight-step groove loops with one hit missing. Tap the moment the playhead crosses the gap.
Start → Instruction manual Open Fill the Bar to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.
Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.
Steady Hands
PC / 072 Steady Hands Four clicks set the pulse, then silence. Keep the tempo by feel for 32 beats; lowest drift wins.
Start → Instruction manual Open Steady Hands to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.
Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.
PC / 073 DRUM VS Send a link, tap together, first to fifty wins. Your Noun pulls one end of the rope, your friend the other.
Start → Instruction manual Open DRUM VS to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.
Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.
Drum Room v8 · The Symphony PC / 074 Drum Room v8 · The Symphony A 42-piece classical orchestra of Nouns. Tap any seat, or hit auto for an algorithmic symphony.
Start → Instruction manual Open Drum Room v8 · The Symphony to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.
Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.
The Drum Directory
PC / 075 The Drum Directory The Big Beat Issue: an illustrated field guide to the games, rooms, races, loops, Nouns, and bells.
Start → Instruction manual Open The Drum Directory to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.
Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.
PC / 076 Lucky Cat Catch glowing sparks, find a little focus, and choose your next original 3D companion. Sixty cats, with masterworks earned through small wins.
Start → Instruction manual Open Lucky Cat to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.
Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.
Los Angeles / Other Worlds
PC / 077 Los Angeles / Other Worlds Nine metaphysical Los Angeles posters by Michael Hoydich. Same city. Other worlds.
Start → Instruction manual Open Los Angeles / Other Worlds to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.
Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.
Look outside
PC / 078 Look outside A small El Segundo window that follows the real time of day and the weather outside. Sun, moon, fog, stars.
Start → Instruction manual Open Look outside to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.
Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.
PC / 079 The morning hours Five morning stations, thirty paintings on slow rotation. Tap PRAY, leave a prayer; four sister rooms nearby.
Start → Instruction manual Open The morning hours to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.
Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.
PC / 080 The evening hours Vespers, lucernarium, compline, vigil: the evening half of the prayer wing.
Start → Instruction manual Open The evening hours to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.
Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.
Light a votive
PC / 081 Light a votive Light a candle for one of eleven intentions and it burns twenty-four real hours where everyone can see it.
Start → Instruction manual Open Light a votive to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.
Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.
PC / 082 Walk the labyrinth A traced walk, one turn at a time. The fifth room of the prayer wing.
Start → Instruction manual Open Walk the labyrinth to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.
Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.
Shwa
PC / 083 Shwa Think out loud. Make an image, explore a question, bring your music. A little room for possibility.
Start → Instruction manual Open Shwa to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.
Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.
Tide Pool
PC / 084 Tide Pool A pixel tide pool south of El Porto whose water level is driven by real NOAA tides.
Start → Instruction manual Open Tide Pool to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.
Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.
PC / 085 Today’s art One visual signal for the day.
Start → Instruction manual Open Today’s art to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.
Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.
Bandmates — Everybody’s in the band PC / 086 Bandmates — Everybody’s in the band Twelve playable Nouns Drum Club Bandmates: each one brings beautiful artwork, a musical role, and a beat to play.
Start → Instruction manual Open Bandmates — Everybody’s in the band to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.
Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.
The Wallet Is the Controller
PC / 087 The Wallet Is the Controller A dated architecture reading on keys, recovery, permissions, and MetaMask, Phantom and Kukai; no wallet connection is required.
Start → Instruction manual Open The Wallet Is the Controller to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.
Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.
Your Next Wallet, Explained PC / 088 Your Next Wallet, Explained Passkeys, programmable accounts, permission boundaries and recovery, with proposed learning exercises using fictional data.
Start → Instruction manual Open Your Next Wallet, Explained to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.
Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.
Independent sites, reimagined
PC / 089 Independent sites, reimagined A collection of three dated public originals, with a PointCast poster-studio adaptation of General Electric.
Start → Instruction manual Open Independent sites, reimagined to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.
Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.
General Electric — poster studio
PC / 090 General Electric — poster studio Make a geometric poster, import a local raster image and download a PNG; images stay in the tab, with no account or upload.
Start → Instruction manual Open General Electric — poster studio to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.
Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.
PC / 091 Mixtape Desk Sequence up to twelve published pages on two reading-tape sides, then export text or print an insert; this is not an audio player.
Start → Instruction manual Open Mixtape Desk to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.
Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.
PC / 092 Cartridge Shelf Original pixel jackets and short manuals link to published projects; each destination supplies its own controls and progress.
Start → Instruction manual Open Cartridge Shelf to begin. Use that project’s on-screen controls. Return here with your browser’s Back button to choose another cartridge.
Local progress, sound and keyboard controls vary by project. No cartridge runs inside this shelf.
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